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<channel>
	<title>brock craft</title>
	<atom:link href="http://www.brockcraft.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.brockcraft.com</link>
	<description>- visualization + sketching + interaction -</description>
	<pubDate>Sat, 09 Aug 2008 23:25:17 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
	<language>en</language>
			<item>
		<title>Magic Balloons</title>
		<link>http://www.brockcraft.com/2008/08/09/magic-balloons/</link>
		<comments>http://www.brockcraft.com/2008/08/09/magic-balloons/#comments</comments>
		<pubDate>Sat, 09 Aug 2008 23:05:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Prototyping+Hacking]]></category>

		<guid isPermaLink="false">http://www.brockcraft.com/2008/08/09/magic-balloons/</guid>
		<description><![CDATA[At Tinker, we&#8217;ve been working on some blue glowing balloon clusters for an upcoming event. They consist of a blue LED and an ATTiny13 microcontroller and they pulse with a slow, compelling sine wave. Selecting the timing of the sine wave was an important consideration, but it was necessary to make a choice about the [...]]]></description>
			<content:encoded><![CDATA[<p>At <a href="http://tinker.it" target="_blank">Tinker</a>, we&#8217;ve been working on some blue glowing balloon clusters for an upcoming event. They consist of a blue LED and an ATTiny13 microcontroller and they pulse with a slow, compelling sine wave. Selecting the timing of the sine wave was an important consideration, but it was necessary to make a choice about the frequency of the wave oscillation <span style="text-decoration: underline;">before</span> programming the ATTiny microprocessors and inserting them into the balloons. I wrote this little sketch in Processing to get an idea of what a cluster of glowing balloons would look like and used the same sine wave lookup table we generated for the ATTinys.</p>
<p>The code below produces <a href="http://www.brockcraft.com/media/sketches/YCN_balloons/">this</a>.</p>
<p><span style="color: #000066;">// A program to simulate balloons with LEDs inside.<br />
// Uses a sine wave lookup table rather than<br />
// a sin wave generated by a function.<br />
// Brock Craft, 9 Aug 2008<br />
// at tinker.it</span></p>
<p><span style="color: #000066;">int num= 60; // number of &#8216;balloons&#8217;<br />
Led[] led; </span></p>
<p><span style="color: #000066;">void setup(){</span></p>
<p><span style="color: #000066;"> size(300,300);<br />
noStroke();<br />
smooth();<br />
colorMode(HSB);<br />
led=new Led[num];<br />
for (int i=0;i&lt;num;i++){<br />
led[i]=new Led (int(random(width)),int(random(height)),int(random(255)));<br />
}</span></p>
<p><span style="color: #000066;">}</span></p>
<p><span style="color: #000066;">void draw(){<br />
background(53);<br />
for (int i=0;i&lt;num;i++){<br />
led[i].render();<br />
}<br />
}</span></p>
<p><span style="color: #000066;">void mousePressed(){<br />
for (int i=0;i&lt;num;i++){<br />
led[i].x=int(random(width));<br />
led[i].y=int(random(width));<br />
}<br />
}</span></p>
<p><span style="color: #000066;">class Led{</span></p>
<p><span style="color: #000066;"> int i;<br />
int x;<br />
int y;<br />
int col;</span></p>
<p><span style="color: #000066;"> // mapping the colour intensity to a sinewave that&#8217;s in a lookup table below<br />
int map[]={<br />
0,0,0,0,1,1,1,2,2,3,4,5,6,6,8,9,10,11,12,14,15,17,18,20,22,23,25,27,29,<br />
31,33,35,38,40,42,45,47,49,52,54,57,60,62,65,68,71,73,76,79,82,85,88,91,<br />
94,97,100,103,106,109,113,116,119,122,125,128,131,135,138,141,144,147,<br />
150,153,156,159,162,165,168,171,174,177,180,183,186,189,191,194,197,199,<br />
202,204,207,209,212,214,216,218,221,223,225,227,229,231,232,234,236,238,<br />
239,241,242,243,245,246,247,248,249,250,251,252,252,253,253,254,254,255,<br />
255,255,255,255,255,255,255,254,254,253,253,252,252,251,250,249,248,247,<br />
246,245,243,242,241,239,238,236,234,232,231,229,227,225,223,221,218,216,<br />
214,212,209,207,204,202,199,197,194,191,189,186,183,180,177,174,171,168,<br />
165,162,159,156,153,150,147,144,141,138,135,131,128,125,122,119,116,113,<br />
109,106,103,100,97,94,91,88,85,82,79,76,73,71,68,65,62,60,57,54,52,49,<br />
47,45,42,40,38,35,33,31,29,27,25,23,22,20,18,17,15,14,12,11,10,9,8,6,6,<br />
5,4,3,2,2,1,1,1,0,0,0,0<br />
};</span></p>
<p><span style="color: #000066;"> Led (int myx, int myy, int mycol){</span></p>
<p><span style="color: #000066;"> x=myx;<br />
y=myy;<br />
col=mycol;<br />
i=int(random(255));<br />
}</span></p>
<p><span style="color: #000066;"> void render(){<br />
i++;<br />
if (i&gt;=map.length){<br />
i=0;<br />
}<br />
fill(180,map[i],175);<br />
noStroke();<br />
ellipse(x,y,30,30);<br />
}</span></p>
<p><span style="color: #000066;">}</span></p>
<p><a href="http://www.brockcraft.com/wp-content/uploads/2008/08/balloon-demo_450px.jpg"><img class="alignnone size-medium wp-image-126" title="balloon-demo" src="http://www.brockcraft.com/wp-content/uploads/2008/08/balloon-demo_450px-300x224.jpg" alt="Blue LED Balloon in the dev center" width="300" height="224" /></a></p>
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		</item>
		<item>
		<title>Reading List for Physical Computing</title>
		<link>http://www.brockcraft.com/2008/06/29/reading-list-for-physical-computing/</link>
		<comments>http://www.brockcraft.com/2008/06/29/reading-list-for-physical-computing/#comments</comments>
		<pubDate>Sun, 29 Jun 2008 10:20:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Physical Computing]]></category>

		<guid isPermaLink="false">http://www.brockcraft.com/?p=124</guid>
		<description><![CDATA[A quick note on books that we recommend during our Arduino Beginner&#8217;s Workshops:
Artificial Reality, Myron Krueger
Code, Charles Peltzold
Design and the Elastic Mind, Paola Antonelli
Designing the User Experience, Bill Buxton
Information Arts, Stephen Wilson
Making Things Talk, Tom Igoe
Physical Computing, Dan O&#8217;Sullivan &#38; Tom Igoe
Processing, Casey Reas &#38; Ben Fry
Processing,Ira Greenberg
Vehicles, Valentino Braitenberg
Visualizing Data, Ben Fry
]]></description>
			<content:encoded><![CDATA[<p>A quick note on books that we recommend during our Arduino Beginner&#8217;s Workshops:</p>
<p>Artificial Reality, Myron Krueger<br />
Code, Charles Peltzold<br />
Design and the Elastic Mind, Paola Antonelli<br />
Designing the User Experience, Bill Buxton<br />
Information Arts, Stephen Wilson<br />
Making Things Talk, Tom Igoe<br />
Physical Computing, Dan O&#8217;Sullivan &amp; Tom Igoe<br />
Processing, Casey Reas &amp; Ben Fry<br />
Processing,Ira Greenberg<br />
Vehicles, Valentino Braitenberg<br />
Visualizing Data, Ben Fry</p>
]]></content:encoded>
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		</item>
		<item>
		<title>What&#8217;s the Measuring Turtle?</title>
		<link>http://www.brockcraft.com/2008/06/28/whats-the-measuring-turtle/</link>
		<comments>http://www.brockcraft.com/2008/06/28/whats-the-measuring-turtle/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 14:45:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Measuring Turtle]]></category>

		<category><![CDATA[SPOT-On]]></category>

		<guid isPermaLink="false">http://www.brockcraft.com/2008/06/28/whats-the-measuring-turtle/</guid>
		<description><![CDATA[People have been asking about the measuring Turtle and I realized I didn&#8217;t explain the thing. This is a sort of sensing &#8220;LOGO Turtle&#8220;, which reads how far the wheels have turned and then uses that data to plot a bar graph. The concept centres around understanding of what a stright line is. Although the [...]]]></description>
			<content:encoded><![CDATA[<p>People have been asking about the measuring Turtle and I realized I didn&#8217;t explain the thing. This is a sort of sensing &#8220;<a href="http://en.wikipedia.org/wiki/Logo_%28programming_language%29">LOGO Turtle</a>&#8220;, which reads how far the wheels have turned and then uses that data to plot a bar graph. The concept centres around understanding of what a stright line is. Although the notion of &#8220;what is straight&#8221; seems rather obvious, trying to describe it in geometrical or mathematical terms is a bit tricky. Especially when we move from 2D to 3D worlds. One way of thinking about it is that a straight line is as a path of symmetry.</p>
<p>The &#8220;turtle&#8221; (okay, it is a turtle with wheels!) demonstrates this in the 2D plane or on a 3D sphere. As long as both wheels are turning at the same rate, the turtle is moving in a straight path, which is symmetrical. By moving the turtle manually across a plane or sphere, the movement of the weels can be observed and compared to to determine straigtness or curvature. This is a way of <em>embodied </em>learning about fundamentals of geometry, which we are using on the <a href="http://www.lkl.ac.uk/research/SPOT_on/" target="_blank">Spot-On</a> project. We&#8217;re taking the turtle into secondary school classrooms early next week to see what the students think of it. To demonstrate using the turtle on a sphere, we;ve procured a couple of giant (1 metre) sports balls for kids to roll the turtle upon!<img src="file:///Volumes/NO%20NAME/DCIM/100NIKON/DSCN1300.JPG" alt="" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Turtle undercarriage</title>
		<link>http://www.brockcraft.com/2008/06/28/turtle-undercarriage/</link>
		<comments>http://www.brockcraft.com/2008/06/28/turtle-undercarriage/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 01:01:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Measuring Turtle]]></category>

		<category><![CDATA[SPOT-On]]></category>

		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.brockcraft.com/?p=122</guid>
		<description><![CDATA[The underside of the &#8220;turtle&#8221; shows the gearing mechanism for transferring the rotations of the independent axles to the sensor wheel. Rather than using an optical encoder - which is basically just too expensive - the sensor wheels pass through the slots of two IR emitter-detector pairs. These TTL logic devices pull up digital pins [...]]]></description>
			<content:encoded><![CDATA[<p>The underside of the &#8220;turtle&#8221; shows the gearing mechanism for transferring the rotations of the independent axles to the sensor wheel. Rather than using an optical encoder - which is basically just too expensive - the sensor wheels pass through the slots of two IR emitter-detector pairs. These TTL logic devices pull up digital pins on the Arduino and this signal is passed to a Processing sketch. The wheels do generate consistent data on the whole, which is what we were aiming for.</p>
<p><a href="http://www.brockcraft.com/wp-content/uploads/2008/06/dscn1299.jpg"><img class="alignnone size-medium wp-image-119" title="Turtle Underbelly" src="http://www.brockcraft.com/wp-content/uploads/2008/06/dscn1299.jpg" alt="" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Completing the tooth of Blueness</title>
		<link>http://www.brockcraft.com/2008/06/28/completing-the-tooth-of-blueness/</link>
		<comments>http://www.brockcraft.com/2008/06/28/completing-the-tooth-of-blueness/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 00:48:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Measuring Turtle]]></category>

		<category><![CDATA[SPOT-On]]></category>

		<category><![CDATA[Arduino]]></category>

		<category><![CDATA[Bluetooth]]></category>

		<category><![CDATA[processing]]></category>

		<category><![CDATA[SpotOn]]></category>

		<guid isPermaLink="false">http://www.brockcraft.com/?p=116</guid>
		<description><![CDATA[The tracking turtle is almost complete. I&#8217;ve added the bluetooth arduino board (Arduino BT), though with a bit of trouble getting it to communicate with Processing via firmata. Serial port keeps getting &#8220;clogged up&#8221;. However, the sensor wheels and IR slot sensor are working as planned.
Resistors for the IR emitter+sensor combo are visible in the [...]]]></description>
			<content:encoded><![CDATA[<p>The tracking turtle is almost complete. I&#8217;ve added the bluetooth arduino board (Arduino BT), though with a bit of trouble getting it to communicate with Processing via firmata. Serial port keeps getting &#8220;clogged up&#8221;. However, the sensor wheels and IR slot sensor are working as planned.</p>
<p>Resistors for the IR emitter+sensor combo are visible in the undercarriage.</p>
<p><a href="http://www.brockcraft.com/wp-content/uploads/2008/06/dscn13001.jpg"><img class="alignnone size-thumbnail wp-image-118" title="Measuring turtle in the Lab" src="http://www.brockcraft.com/wp-content/uploads/2008/06/dscn13001.jpg" alt="" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>How to Use a WiiMote in a Processing Sketch</title>
		<link>http://www.brockcraft.com/2008/05/15/how-to-use-a-wiimote-in-a-processing-sketch/</link>
		<comments>http://www.brockcraft.com/2008/05/15/how-to-use-a-wiimote-in-a-processing-sketch/#comments</comments>
		<pubDate>Thu, 15 May 2008 14:09:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Wiimote work]]></category>

		<category><![CDATA[hacking]]></category>

		<category><![CDATA[processing]]></category>

		<category><![CDATA[wiimote]]></category>

		<guid isPermaLink="false">http://www.brockcraft.com/2008/05/15/how-to-use-a-wiimote-in-a-processing-sketch/</guid>
		<description><![CDATA[There has been a lot of development to reverse engineer the Wiimote so you can use it in new and interesting ways (see Johnny Lee&#8217;s stuff, for example). However, most artists and designers probably aren&#8217;t really familiar with programming in C#.  Luckily, you can use the Wiimote in Processing, so you can get up [...]]]></description>
			<content:encoded><![CDATA[<p>There has been a lot of development to reverse engineer the Wiimote so you can use it in new and interesting ways (see <a href="http://www.johnnylee.net" target="_blank">Johnny Lee&#8217;s</a> stuff, for example). However, most artists and designers probably aren&#8217;t really familiar with programming in C#.  Luckily, you can use the Wiimote in Processing, so you can get up and running pretty quickly, and start creating interactive sketches. There are a lot of steps involved, so I thought a short summary would be useful. It is geared for people using an Intel Mac (MacBook or MacBookPro), because that&#8217;s what I have.</p>
<p>You need several pieces of software for this to work correctly, ideally the latest versions. Download these to your desktop or a working folder, and unzip the archives:</p>
<ol>
<li><a href="http://www.processing.org" target="_blank">Processing</a>. Ideally, this should already be installed and running on your system. See the Processing website for details.</li>
<li><a href="http://www.wiili.org/index.php/WiiremoteJ" target="_blank">WiiRemoteJ</a>. This is a Java library written by Michael Diamond (aka Cha0s), that listens to the Bluetooth port on your Mac and can format the Wiimote information for Java, which is what Processing is written in. Click on the downloads link, and then select a file called something like: &#8220;WiiRemoteJ v1.3.zip.gz&#8221;.</li>
<li><a href="http://code.google.com/p/bluecove/" target="_blank">Bluecove</a>. This is a bit of software that implements something called the JSR082 API. It provides a way for Java programs to access the Bluetooth hardware on your system. You want the file called something like: &#8220;bluecove-2.0.2.jar&#8221;.</li>
<li><a href="https://sourceforge.jp/projects/wrj4p5" target="_blank">Wrj4p5</a>. This a library that converts the WiiRemoteJ information to somthing easy to work with in Processing. Follow this link and click on the wr4jp5 package, then select the zip file that is the latest release, like something listed under: alpha_004).</li>
<li><a href="http://media.brockcraft.com/sketches/mifirstWii/myfirstWii.pde" target="_blank">A demo Processing sketch</a> to see if it all works (originally written by <font class="text2">Classiclll).</font></li>
</ol>
<p>Once you&#8217;ve downloaded all of that stuff and have unzipped it, do the following steps:</p>
<ol>
<li>First, you need to set up WiiRemoteJ and bluecove to work with Java on your computer. So, open up the following directory on your computer: <strong>YourHardDrive/System/Library/Java/Extensions</strong></li>
<li>Copy the following files into this directory:
<ul>
<li>WiiRemoteJ.jar (from the WiiRemoteJ files you unzipped above)</li>
<li>bluecove-2.0.2.jar (from the bluecove files you unzipped above)</li>
</ul>
</li>
<li>Now, in your main Processing folder (located in Applications/Processing/libraries), you need to create a folder called <strong>wrj4P5</strong>.</li>
<li>In the new wrj4P5 folder, create a new folder called <strong>Library</strong>.</li>
<li>Now copy the following files into <strong>Library</strong>:
<ul>
<li>WiiRemoteJ.jar (from the WiiRemoteJ files you unzipped above)</li>
<li>bluecove-2.0.2.jar (from the bluecove files you unzipped above)</li>
<li>wrj4P5.jar (from the wrj4P5 files you unzipped above)</li>
</ul>
</li>
<li>Finally, open a new sketch in Processing and cut and paste the demo code into it.</li>
<li>When you run this new code, it should run without generating any error messages in red. If you get those, doublecheck the steps above.  Hopefully, your sketch should look like this picture:<a href="http://www.brockcraft.com/wp-content/uploads/2008/05/myfirstwii.png" title="Demo Wii Code"><br />
<img src="http://www.brockcraft.com/wp-content/uploads/2008/05/myfirstwii.thumbnail.png" alt="Demo Wii Code" /> </a></li>
<li><strong>Here&#8217;s where it gets tricky. </strong>Your system is now waiting to hear from the Wiimote. You should wait 4 or 5 seconds and simultanously press Buttons 1 and 2 on your Wiimote. This tells the Wiimote to look for something to connect to.</li>
<li>If everything is going well, the bluecove software will detect this signal and you should receive a message like: Discover called # 0. The box will start to wiggle if you move the wiimote and the display area will show any keys you press.</li>
<li>Always shut down gracefully by turning off the Wiimote (press power button) and then closing your sketch. You&#8217;ll get the message: &#8220;Remote disconnected&#8230; Please Wii again.</li>
<li>Then close your sketch window and you will get a confirmation: &#8220;BlueCove stack shutdown completed&#8221;</li>
</ol>
<p>Troubleshooting:</p>
<p>Pairing the Wiimote with Processing is pretty flaky. It&#8217;s often inconsistent and you may have to try several times to get it to work. Sometimes, it&#8217;s helpful to shut off the power to the Wii and restart your sketch. Always wait a few moments after your sketch starts so that the bluetooth communications can fire up and get ready to hear from the Wii. These problems will probably be ironed out as the various bits of software are improved. Time will tell. In the meantime, have fun trying it out and be sure to look at the Processing website discussion board for code samples.</p>
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		<title>Brockenspiel in action</title>
		<link>http://www.brockcraft.com/2008/04/10/brockenspiel-in-action/</link>
		<comments>http://www.brockcraft.com/2008/04/10/brockenspiel-in-action/#comments</comments>
		<pubDate>Thu, 10 Apr 2008 16:28:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Brockenspiel]]></category>

		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.brockcraft.com/2008/04/10/brockenspiel-in-action/</guid>
		<description><![CDATA[Well I&#8217;ve finally got round to posting some video of the Brockenspiel doing its thing. I&#8217;ll be discussing how it works in more detail at Dorkbot, but you can get a little preview of the action below. If you can make it to the event, you&#8217;ll have a chance to try out your own swipecard [...]]]></description>
			<content:encoded><![CDATA[<p>Well I&#8217;ve finally got round to posting some video of the Brockenspiel doing its thing. I&#8217;ll be discussing how it works in more detail at Dorkbot, but you can get a little preview of the action below. If you can make it to the event, you&#8217;ll have a chance to try out your own swipecard and discover what song is encoded on it.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/S7FvnDzUols" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/S7FvnDzUols"></embed></object></p>
]]></content:encoded>
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		<item>
		<title>Brockenspiel Update</title>
		<link>http://www.brockcraft.com/2008/03/18/brockenspiel-update/</link>
		<comments>http://www.brockcraft.com/2008/03/18/brockenspiel-update/#comments</comments>
		<pubDate>Tue, 18 Mar 2008 16:31:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Brockenspiel]]></category>

		<guid isPermaLink="false">http://www.brockcraft.com/2008/03/18/brockenspiel-update/</guid>
		<description><![CDATA[Well, the Brockenspiel&#8217;s been running for about 6 months now without any real hitches - 3xcept when somebody pulled the power supply out. The only thing not quite right is the mounting system for the tubes and a couple of slaphappy solenoids. Got to get round to posting that video&#8230; Looks like I&#8217;ll be demoing [...]]]></description>
			<content:encoded><![CDATA[<p>Well, the Brockenspiel&#8217;s been running for about 6 months now without any real hitches - 3xcept when somebody pulled the power supply out. The only thing not quite right is the mounting system for the tubes and a couple of slaphappy solenoids. Got to get round to posting that video&#8230; Looks like I&#8217;ll be demoing the brockenspiel at <a href="http://dorkbot.org/dorkbotlondon/wiki/index.php/Main_Page#Upcoming_Meetings">Dorkbot London</a> in April.</p>
]]></content:encoded>
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		<item>
		<title>Paradise Lost</title>
		<link>http://www.brockcraft.com/2008/03/03/paradise-lost/</link>
		<comments>http://www.brockcraft.com/2008/03/03/paradise-lost/#comments</comments>
		<pubDate>Mon, 03 Mar 2008 18:10:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Paradise Lost]]></category>

		<guid isPermaLink="false">http://www.brockcraft.com/2008/03/03/paradise-lost/</guid>
		<description><![CDATA[Here are a few visual sketches for a project that I&#8217;ve started work on around Milton&#8217;s epic poem.
 

]]></description>
			<content:encoded><![CDATA[<p>Here are a few visual sketches for a project that I&#8217;ve started work on around Milton&#8217;s <a href="http://en.wikipedia.org/wiki/Paradise_lost">epic poem</a>.</p>
<p><a href="http://media.brockcraft.com/sketches/simple_cascade/applet/index.html"><img src="http://www.brockcraft.com/wp-content/uploads/2008/03/picture-1.thumbnail.png" alt="PL.png" /> </a></p>
<p><a href="http://media.brockcraft.com/sketches/simple_crisscross/applet/index.html" title="pl2.png"><img src="http://www.brockcraft.com/wp-content/uploads/2008/03/pl2.thumbnail.png" alt="pl2.png" /></a></p>
]]></content:encoded>
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		<item>
		<title>Cheap fabbing for the masses</title>
		<link>http://www.brockcraft.com/2007/11/07/cheap-fabbing-for-the-masses/</link>
		<comments>http://www.brockcraft.com/2007/11/07/cheap-fabbing-for-the-masses/#comments</comments>
		<pubDate>Wed, 07 Nov 2007 17:09:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Prototyping+Hacking]]></category>

		<guid isPermaLink="false">http://www.brockcraft.com/2007/11/07/cheap-fabbing-for-the-masses/</guid>
		<description><![CDATA[Looks like Ponoko has made it easy to get access to a laser cutter. Check out http://www.ponoko.com/ where you can design objects and have them fabbed and shipped right to your door. You can even sell your designs on their website. Similar to Café Press, but for 3D objects!
]]></description>
			<content:encoded><![CDATA[<p>Looks like Ponoko has made it easy to get access to a laser cutter. Check out <a href="http://www.ponoko.com/">http://www.ponoko.com/</a> where you can design objects and have them fabbed and shipped right to your door. You can even sell your designs on their website. Similar to Café Press, but for 3D objects!</p>
]]></content:encoded>
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		</item>
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