Category: Tinker.it!

Spacehoppers are go!

Spacehopper Demo

Spacehopper Demo

I’ve been working with my colleagues on a project for SonyEricsson around the release of their latest mobile phones series (Satio and Aino). The project involves using twitter to inflate a warehouse full of spacehoppers on a live webcam. The hoppers will be “released in the wild” as part of the product launch, and tweeters can suggest what their fate should be. The whole system uses an Arduino-controlled solenoid array which takes its input from a Ruby script which is listening to the twitter streaming API. Tweets sent via the API are used to randomly inflate one of the 49 hoppers on the array. The hoppers, username and the tweet message are displayed via a live feed. Sony Ericsson have posted the “making-of” video on YouTube, and I found myself simplifying the technical details, yet again…

BCS-HCI Highlights

The British Computer Society’s Annual conference on Human-Computer Interaction was held in Cambridge last week and I popped round to present a paper on using sketching as a design technique to improve collaborative design activity, enhance creativity, and generally help the design process. This is an approach we foster at Tinker.it! and we try to actively engage with our clients in this kind of collaborative idea generation.

Highlights of the conference were the Keynote addresses and a few interesting papers on tangible interaction (though these were old news by now). In the opening Keynote, Prof Anthony Dunne, Head of Design Interaction at the Royal College of Art presented several interactive student projects and generally perplexed the audience, many of whom are not used to thinking about interaction design from a designer’s perspective - a couple of the audience questions could be summed up as “What’s the point?” The Formal Methods (see wikipedia) guys had a field day.

UI demigod Bill Buxton presented a stimulating closing keynote which showed examples of user interfaces from days gone by, like a touchscreen interactive mobile phone from 1991(!) - no web access though, since that was BEFORE THE INTERNET. Remember that?? He suggested that we can get a lot of great interaction design ideas and bootstrap design by looking at what’s gone before. And he made a good case for studying your interaction design history books - yeah, they don’t exist. In fact, at Tinker.it! we’re currently working on a really cool retro-80’s project with some pretty novel and old user interfaces. The results will be at the BFI this weekend, so stay tuned.

Physical Information Visualization

tinker_centograph1

Last week at Tinker.it!, we installed the “Centograph” at St. Paul’s School for Boys (London). This project is a real-life histogram, that moves its bars according to data values retrieved from Google. When you enter a search term into the computer, Centograph queries the Google News Archive for a list of related news articles over the past 100 years. The archive returns a timeline of articles sorted according to date. The bars on the graph then change height to display a histogram of the relative number of news articles for each decade. Details and video are on the Tinker.it! website.

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